![]() Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics. Artist Eisuke Ogura expressed pressure in drawing this incarnation of Kyo as it had to live up to a long reputation he has had ever since his introduction. While Kyo often wears different outfits for story arc, he was given a more masculine appearance for The King of Fighters XIII. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage. The first Neo Max technique made by the staff was Kyo's. Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within the cast. When it came to choosing characters for this title, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, expanding the "KOF-ism" theme. An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game. However, the initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki – Super Battle Opera fighting game tournament. Because the prior game, The King of Fighters XII, suffered from various technical issues, developers also worked in fixing them to improve the gameplay. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one. The staff in charge wanted to pay attention to the number of details given to the game's graphics. They listened to fans' suggestions during development of the game to incorporate them. SNK Playmore president Ryo Mizufune expressed excitement for the game's release, commenting that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98. The main objective of the game's new features is to appeal to the audience that prefers quick combos. Yamamoto labelled the theme of the game as "KOF-ism" (KOFイズム), refering to returning back to the heart of the series. The gameplay was also modified to have faster battles to be enjoyed by gamers. ![]() Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The game design director, Kei Yamamoto, stated that he wanted the game to be played by the fans of the series who would be able to use their experience from prior titles. There was a preview of the game that was held on Main Akihabara. ![]() SNK Playmore announced The King of Fighters XIII in February 2010.
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