The *Unifi base folder* needs to be replaced with the following: ![]() Go to the UniFi controller main folder by running:.For this, you can run the following command on the Linux-based system: On Linux/MacOS, you should have root or sudo user access. ![]() Properties > Compatibility >mark the Run this program as an administrator > OK. To do this, right-click the program icon and choose Run as administrator option or do it this way: Important: Make sure that you start the application with administrator rights on Windows.
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![]() These is no checkerboard, no pixel-sized holes to fill. ![]() According to presentations from Guerrilla, of the engine's 33.3ms per-frame render budget, 1.8ms is spent on the checkerboard resolve.Īlthough it upsamples from a much lower resolution, DLSS works differently. By combining these results over time in a specialised way similar to the game's TAA and a very unique pass of FXAA, a 4K pixel grid is resolved and the perception of much higher resolution is achieved. ![]() Importantly, Decima does not sample a pixel from its centre, but from its corners over two frames. Base resolution is 1920x2160 in a checkerboard configuration, with 'missing pixels' interpolated from the previous frame. Curiously, it does not use PS4 Pro's bespoke checkerboarding hardware. Meanwhile, on PC, we see a 'next-gen' image reconstruction technique - Nvidia's DLSS - which delivers image quality better than native resolution rendering.Ĭheckerboard rendering as found in Death Stranding is non-standard and it's the result of months of intensive work by Guerrilla Games during the production of Horizon Zero Dawn. On PS4 Pro, it features one of the best checkerboarding implementations we've seen. The idea here is remarkably simple: in the age of the 4K display, why expend so much GPU power in painting 8.3m pixels per frame when instead, processing power can be directed at higher quality pixels instead, interpolated up to an ultra HD output? Numerous techniques have been trialled, but Kojima Productions' Death Stranding is an interesting example. The concept of native resolution is becoming less and less relevant in the modern era of games and instead, image reconstruction techniques are coming to the fore. ![]() When you first open up Metabrowser you will be taken to main screen. It should take no more then a minute for Metabrowser to install, you will have the option during installation to have Metabrowser available to everyone who accesses the computer or just yourself. RDP into WHS, copy the msi file to the desktop, right click on the file and unblock, and then double click on the file to install. Download the metabrowser.msi file and save to a shared folder. Download the file and save somewhere on your WHS. Movie Thumbnailer is used to extract thumbnails of TV episodes if none are found on TVDb. If you plan on using this feature simply place the ImagesByName folder in a central folder on your WHS (I have it saved under my \\MyServer\Videos\Fanart folder). ImagesByName consists of over 4,000 images of Actors/Directors that Metabrowser will use to display the appropriate actor images for each movie/TV show. To get this working with Metabrowser you will need to download “MediaInfo.dll” and place in the C:\Windows\System32 folder in WHS. MediaInfo provides a detailed description of the characteristics of a video file (information on audio/vide tracks, etc…). Three other optional downloads I noted above are MediaInfo, ImagesByName, and Movie Thumbnailer (I will provide details on how these downloads are used during setup). MovieName.mkv (or the Video_TS folder if a DVD Rip) Metabrowser utilizes and, which are open databases completely driven by users, to gather metadata. Also, having multiple HTPCs throughout my house, it does not make sense to have Media Browser pulling in metadata individually on each HTPC, Metabrowser will allow me to centralize this with WHS. Although Media Browser does provide for automatic metadata retrieval, I prefer to have more control over this, which is where Metabrowser comes into play. Media Browser is a free (for now) plugin for Media Center that provides an alternative UI in WMC to view your digital media. Today I thought I would look at setting up WHS to automatically retrieve metadata with a free program called Metabrowser (to be used in WMC primarily with Media Browserbut also can be used for the default WMC DVD Library). ![]() There are many different media center programs out there that can help you achieve this, but the one underlying piece of data that is needed regardless of the program you use is metadata/fanart. One of the motivations of storing your movie/TV collection on your WHS is to play back on a TV with a snazzy looking UI that says WOW. ![]() ^ "Crumb's Instant Classic "Locket" Is Our Favorite Music Video Right Now"."Crumb Share Video for New Song "Trophy" ". "Review: Crumb's Jinx Is a Psych-Rock Debut That's Hard to Shake". ^ "Crumb Play Snake Charmer to Mental Disquiet on Jinx". Illustration in design has always grabbed my attention through album artwork from some of my favorite musical artists.^ "Crumb Announce Debut Album Jinx, Share New Song "Nina": Listen".^ "Crumb Share Video for New Song "Trophy": Watch".Others describe them as psychedelic jazzy Lofi dream pop.ĭiscography Studio albums Paste magazine called their sound a meld of "60s psych, loose jazz, and freeform indie rock into a soothing pop amalgamation." ![]() Indie Current described Crumb's sound on 'Locket' as psychedelic slacker-rock. Their second full-length album Ice Melt was released on April 30, 2021. The music video was directed by Haoyan of America, and features animations by Truba Animation. Crumb Testo delle canzoni: Locket: I live in a house with a tin roof and every time it rains / I can feel. I just published my Crumb 'Locket' deconstruction with ALL the instruments recreated step by step in Ableton and some music theory Press J to jump to the feed. Produced by Crumb & John Scott Release Date JView All Credits 1 155.1K Locket Lyrics Verse 1 I live in a house. ![]() On March 10, 2021, the band shared "Trophy", the first single since 2019. Locket Locket is the title-track and the 4th from Crumb’s new EP. The album received positive reviews from music critics. Both EPs were independently released, with limited vinyl runs and cassettes released by DIY label Citrus City Records.Ĭrumb went on to release their debut full-length album, Jinx, on June 14, 2019. The collaboration resulted in the band’s first two EPs, Crumb (2016) and Locket (2017), the latter of which was released while the band was split between Boston and New York. Ramani, Brotter, Aronow, and Gilad met at Tufts University, often living and playing together until 2016, when they developed and recorded a collection of songs Ramani had started writing in high school and college. The toolset lets you customize the brushes to taste, and even mix and match different brushes together. But, the Harmony 12 brush tool set has expanded to include a ton of naturalistic brushes to get a more organic feel. The jump from Harmony 10 to Harmony 11 was amazing. ![]() All other trademarks are the property of their respective owners.It wasn’t so long ago that I was covering Harmony 11 from Toon Boom, when suddenly Harmony 12 is out with some spiffy new features along with enhancements to the features I already love.īeing initially trained as a traditional animator - yes, on paper - I find it a joy to work with the rasterized layers and bitmap brushes. Toon Boom is a registered trademark and Harmony and the Toon Boom logo are trademarks of Toon Boom Animation Inc. For more information, visit: .Ĭopyright © 2015 Toon Boom Animation Inc., a Corus Entertainment Inc. Some of our customers include Bento Box Entertainment, Disney Television Animation, DreamWorks Animation, Fox Television Animation, Mercury Filmworks, Nelvana and Toon City. Toon Boom solutions provide everyone from enthusiasts to professionals with the artistic freedom to create in any style and efficiently publish anywhere. Toon Boom Animation Inc.’s award-winning software is the global standard for 2D animation and storyboarding. Recognizing the need for younger talent for Philippine animation, Toon City established Toon City Academy in 2014 to offer no-frills courses on basic and cut-out animation. Toon City now belongs to an exclusive roster of studios, having been recognized with an Emmy award for its Outstanding Animated Children's Program in 2010 for Curious George. Starting out as an exclusive studio for Disney, it opened its doors to other major production houses in the US, Canada and Europe in 2004.ĭrawing from its wealth of experience, Toon City continues to deliver timely and outstanding quality feature film and TV series animation to its ever demanding clients. Toon City is a 22-year-old animation studio based in the Philippines. Toon Boom is very much a part of our success as they clearly understand our needs even more so now as creators and directors push us to the limit, demanding extraordinary quality for the animation styles they require.” In fact, we were one of its first clients in Southeast Asia. "We have had a long-standing and excellent relationship with Toon Boom through the years. “The demand for higher quality animated content is exploding worldwide,” said Miguel del Rosario, CEO at Toon City. ![]() Toon Boom Animation will also work with Toon City in developing more Harmony-trained artists in the region. With the additional seat purchases, Toon City will now have greater capacity to take on more international projects in both traditional paperless and cut-out animation styles - where their customers are looking for higher production quality while getting projects realized at a competitive cost. ![]() “This agreement is a confirmation of their ongoing commitment and dedication to excellence in their production work.” “Toon City is synonymous with production quality and productivity, and has worked on many major projects for studios around the world,” said François Lalonde, VP of Sales at Toon Boom. As part of this agreement, Toon City will work with Toon Boom Animation in pushing the boundaries of the quality of animation produced at their studio - including using the latest features of Harmony 12 such as the advanced 3D light shading, envelope deformers, node-based compositing effects, as well as producing content at both 4K and 8K resolutions. 30, 2015 (GLOBE NEWSWIRE) - Toon Boom Animation Inc. announced today that Toon City, a Philippines-based animation studio, has signed a three-year software purchase agreement for additional Harmony Premium licenses. ![]() Star Trek The Next Generation Technical Manual Scaled assuming a 14 m width as per DS9's "Playing God". Star Trek Deep Space Nine Technical Manual As on a starship, the shield system is fed by a portion of the warp power output. If required the Danube can also carry four full size torpedoes, while the six phaser arrays located on the cockpit, nacelles and rear compartment provide another weapon option. The torpedo launchers fire 14 cm torpedoes which can carry a variety of different loads, including photon or quantum warheads, chemical explosives, gases or biological agents. The Danube's tactical systems are surprisingly comprehensive for a vehicle of its size. Subnodes distributed throughout the vehicle report to the main computer via a standard ODN system. It is a standard isolinear unit, with a total of 186 isolinear banks and 53 command pre-processors and data analysis units. The vehicles twin computer core is located under the cockpit subfloor and measures 2.3 x 2.1 x 1.3 metres. When maintenance is required, the entire assembly can be removed as a single unit. Control and fuel feed connections are essentially identical to any comparable impulse system. The system also includes interstellar or atmospheric intake vents and condenser-separators for fuel distillation. The impulse engines comprise two sets of four fusion reactors, plus space-time drive coils and vectored exhaust directors. The power transfer conduits run down the bulky nacelle roots, which also contain the impulse drive reactors and various other equipment. Above the main spaces is the warp core, which is fed by an antimatter fuel pod at the aft and its matter equivalent at the fore end. The modular nature of the Danube allows it to be configured for missions such as personnel transport, cargo transport, scientific research, tactical, medical, etc. ![]() A two person transporter is at the rear of the cabin, with swappable mission modules aft of this. The Danube features a front cabin for the crew of pilot, co-pilot/navigator and two mission specialists. ![]() This vehicle was designed to accomplish four main missions the ability to perform rapid response scientific expedition transportation, the ability to act as an orbital or landed temporary operations base for science missions, the ability to transport intact experiment and cargo modules, and the ability to perform tactical missions such as intelligence gathering, covert insertion/extraction of personnel, and disruption of threat activities where feasible. Starfleet has gradually enlarged and improved the Runabout concept over the next twenty years or so, culminating in the Danube class Runabout first requested in 2363. The Type 10 Runabout proved reasonably successful in service, though the small cabin size limited its operations somewhat. The remaining cargo space was used to expand the front cabin and install extra electronics systems. The two person emergency transporter was replaced by a one person fully functional model, and the rear of the cargo bay was fitted with four bunks. The fuselage was lengthened from 10.5 to 14.8 metres, allowing a much larger antimatter fuel cell to be installed to increase the vessels endurance from 36 hours to fifteen days at Warp 2.2. The first requirement for the Runabout, issued in 2342, called for a vessel based on the Type 9A cargo shuttle but capable of short and medium range interstellar operations carrying out limited spatial and planetary surveys. The Starfleet Runabout is a development of the warp capable shuttle craft which have been in use since the earliest days of the Federation. Standard shield system, total capacity 56,700 TeraJoules 665 have been lost in all.Ħ x Type IV phaser arrays, total output 750 TeraWattsĢ x Micro photon torpedo tube with 24 rounds NCC 72453 USS Yangtzee Kiang - Destroyed |
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